3D

 

Here are my digital 3D creations. I mainly use Maya, 3Dsmax and Zbrush. I learnt the basics of Mudbox. Retopology is usually done with Topogun or Maya and the texturing is usually made using Photoshop.



General Owltimate

myriam-dufrier-owltimate-2
More screens on my artstation page > https://www.artstation.com/artwork/38arY

Afterward Environment and character Art

Graduation project, Jury’s favorite.

I was part of a team of 7 students, responsible for the 3D art of the game (Characters, Environment props, textures…). I also helped out on other fields such as shaders and lighting).
I also made all of the animations of the characters (except for the main character’s attack combo and death animation). I was the lead game artist and took part in management tasks as well.
See some more screens / sketchfab models on my Artstation
Environment > https://www.artstation.com/artwork/0LwoK
Character Art > https://www.artstation.com/artwork/V3z8R

Want to play the game? Click Here

Cowboy Character

Commission for a mobile game.
If the 3D models aren’t showing, please follow the link here

Original Skin
https://skfb.ly/KsWN

Lumberjack Skin
https://skfb.ly/KsWN

Pirate Skin
https://skfb.ly/LBRF


Storm (Xmen)  2015

Polycount Thread

Storm Renders


 Knight bust

Marmoset Render
Myriam_D_Low_poly_Textured_Marmoset
UE4 renderLow_Po_Tex_UE4
Myriam_D_High PolyMyriam_D_Low Poly_Wireframe

 Deuch’Dach

A racing game map created in Unreal Engine 4. We worked on this project in a team of three students, Romane Govin and Heloise Lozano and I.


Science fiction Tileable corridor

UE4 ProjectDUFRIER_Myriam_Render_2plaque models





Easter lulu


I took part in the “Polycount Riot Art contest” (2014).
Here is my thread, it shows all my steps in making the character.

easter_lulu_beauty_shots_riot_art_contest_by_mimilechampi-d8a8we5easter_lulu_construction_shots_by_mimilechampi-d8a8x9d

Softwares used : Zbrush, Topogun for the retopology, 3Dsmax, Photoshop.


 Peacock the proud


Softwares : 3Dsmax, Topogun, Photoshop.
7700 triangles (5300 without the hair).
Animation Skeletton in progress
peacock final viewsOriginal concept


Red

red render 1


Lighthouses

lighthouses_by_mimilechampi-d7ipkhk

A scene I created in Unity.

You can explore it by clicking the link below (WASD to move and Space bar to jump). There is some ambient sound.

https://dl.dropboxusercontent.com/u/73133021/lighthouse/Lighthouse.html


Limelight characters (Game Project)

characters


My work on Circuit wars:

Assets for a mobile serious game.
http://www.circuitwarz.com/
reactor hall

All rights reserved (c) Myriam Dufrier

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