Here are my digital 3D creations. I mainly use Maya, 3Dsmax and Zbrush. I learnt the basics of Mudbox. Retopology is usually done with Topogun or Maya and the texturing is usually made using Photoshop.
More screens on my artstation page > https://www.artstation.com/artwork/38arY
Afterward Environment and character Art
Graduation project, Jury’s favorite.
See some more screens / sketchfab models on my Artstation
Environment > https://www.artstation.com/artwork/0LwoK
Character Art > https://www.artstation.com/artwork/V3z8R
Storm (Xmen) 2015
A racing game map created in Unreal Engine 4. We worked on this project in a team of three students, Romane Govin and Heloise Lozano and I.
Science fiction Tileable corridor
I took part in the “Polycount Riot Art contest” (2014).
Here is my thread, it shows all my steps in making the character.
Softwares used : Zbrush, Topogun for the retopology, 3Dsmax, Photoshop.
Peacock the proud
Softwares : 3Dsmax, Topogun, Photoshop.
7700 triangles (5300 without the hair).
Animation Skeletton in progress
A scene I created in Unity.
You can explore it by clicking the link below (WASD to move and Space bar to jump). There is some ambient sound.
Limelight characters (Game Project)
My work on Circuit wars:
Assets for a mobile serious game.
Overall winner and first prize !
All rights reserved (c) Myriam Dufrier